Playing on a phone or controller is a very different experience from mouse and keyboard, and because of these button constraints, we wanted to make sure we didn’t have any purely passive abilities in Wild Rift.However, if we are making changes to champions, we want it to feel deliberate and intentional. If nothing should be changed, we leave the champion as-is. For champs like Miss Fortune, we wanted to use the design you might have seen recently in Legends of Runeterra or the Tales of Runeterra animation series, as that's the design that we (and many players) feel really delivers on her fantasy of a swashbuckling bounty hunter.Ĭheck out the /dev Diary above for more context on this, but when it comes to gameplay, we start with looking at the champion and our first approach is to default to parity. So for champs like Malphite, there's been some awesome new lore for him recently that really gives him much more depth, bringing him from a kinda goofy rock monster into an ancient being with ~real feelings~. One of the really awesome things about being able to rebuild everything from the ground up is that we got to take a look at some of the designs that we felt could be buffed up a little, so they’re more in line with what players expect of these champs in 2020. Why do some champs look and play differently compared to PC? As we head into the game going live for more players, we'll be developing with your feedback in mind and adding features as we go. A bunch of features were deliberately left out of the Alpha version, so we could make sure to focus on stability. We got a lot of questions like this! At this phase in our development, we're not considering it "step 1"-this is more like "step 0.5." The Regional Alpha is just a small slice of the game that we plan to launch with. While you can sign up for updates here, we thought now would be a great time to let the team take the reins and answer some of your pressing questions for the future of Wild Rift. Wild Rift is coming to the end of its Regional Alpha, and we are grateful to the players who helped us in this initial stage, but we bet you're wondering what's next.
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